CEU Electronic Theses and Dissertations, 2018
Author | Dmytrenko Kateryna |
---|---|
Title | Protection of Video Games by Copyright: Comparative Analysis of the US, the UK and German Legal Frameworks |
Summary | The revolution of technologies and their spreading to works of arts had an influence on the development of video games as separate works that have quickly overtaken music and film industries in terms of revenues due to the high level of creativity and mass nature. Modern video games are a set of multiple works of authorship, namely interactive audiovisual elements within a display and computer program that operates and generates them. This two-sided nature has caused some issues in regard to the legal classification of video games and their attribution to the previously defined works of art as well as application of copyrightability requirements due to games’ technical peculiarities. The purpose of this thesis is to find out and compare the level of copyright protection in three biggest video games producers – the United States of America, the United Kingdom and Germany. By comparing different legal approaches, the problems and regulatory gaps concerning the protection of video games by copyright will be revealed and the best practices of their copyright protection will be given to be advisedly implemented in other countries for the smooth development of game industry. |
Supervisor | Sganga Caterina |
Department | Legal Studies LLM |
Full text | https://www.etd.ceu.edu/2018/dmytrenko_kateryna.pdf |
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